

Only has 2 dungeons to explore, NPC villages have similar types of villagers.More difficult to track location, which makes exploring more challenging.Environments have varying degrees of difficulty levels that are stumbled upon by luck.A near boundless world for players to build and create in, w/ many large biomes spread out randomly.some controls are not taught in the game such as holding shift to place 1×1 blocks). Does not have control options, need to test out on your own (e.g.Has control options that can be rearranged and easier to tell which key does what.Smoother graphics with realistic shadows and lighting.More pixelated art that gives a nostalgic feeling.Story can be ignored to progress at your own pace.Story-driven, w/ main quests that suggest progress.Allows for free exploration by the player.A tutorial is done by a guide device while the player escapes from the apocalypse.Starts off at a graduation ceremony being under attack by a tentacle monster.A tutorial is provided introducing the basics, done by an NPC.Starts in the middle of nowhere like Minecraft.I made a table summarizing all the different aspects of comparison: Intro Since Starbound and Terraria are quite similar games that people often compare, and most of the comparison posts I found online were made when Starbound was still an early access game, I decided to give SB justice by comparing current SB to current Terraria.
